Priests are one of the core classes of Dungeons & Dragons, and it’s unusual to see an adventuring party without one, meaning players will need to be on the lookout for valuable equipment to equip them with. They provide healing and buffs that keep the rest of the group going so the team can continue to fight their enemies and save the world. These important party members need great armor to keep them standing and doing what they do best.
When players first create a priest, their character will be able to wear both light and medium armor. There are several priest domains to choose from Dungeons & Dragons, some of which allow the cleric to wear heavy armor, provided they have the required strength score. Each armor class has its own advantages and disadvantages, with heavier armor providing higher AC at a cost of Stealth. With that in mind, here are some of the best armor for clerics.
#5: Hunter’s Cloak is rare armor for D&D clerics
Found in Explorer’s Guide to WildemountHunter’s Coat is a very rare leather armor for Dungeons & Dragons. While it can be tempting to put full heavy armor on a cleric when their chosen domain allows it, using medium armor can be beneficial for more dexterity-based clerics. This allows the cleric to focus more on spellcasting instead of using it all DnD session in close combat and helps avoid the annoying drawback of stealth checks.
Hunter’s Coat gives a +1 bonus to AC, but also has an interesting magical effect. The cloak allows the cleric to deal 1d10 necrotic damage to a target when they hit the player with an attack, provided the enemy does not have all of its hit points. The hunter’s coat has three charges of this ability and can regain 1d3 of the charges spent daily at dawn.
#4: Armor of Invulnerability
The Armor of Invulnerability is a legendary plate armor that is great for clerics. While the armor still has the disadvantage to Stealth checks that comes with being a full plate set, it has some nice benefits. In addition to providing the usual AC of 18, Armor of Invulnerability has some more nice boosts to help the best Dungeons & Dragons healers stay on their feet.
While wearing this armor, clerics will have resistance to all non-magical damage. Even, Dungeons & Dragons players can spend an action to make themselves completely immune to nonmagical damage for 10 minutes or until they no longer wear the armor. This special feature can be used once per day and recharges at the next dawn.
#3: Scorpion Armor
Scorpion Armor from Annihilation pit is a rare plate armor that is a full suit made of giant scorpion chitin. It requires 15 strength or more to wear, but gives the priest an impressive AC of 18. One of the great things about Scorpion Armor is that it doesn’t impose a disadvantage on stealth checks like regular heavily armored characters in Dungeons & Dragons would face.
Scorpion Armor provides a +5 boost to initiative rolls as long as the player is not incapacitated. The armor also removes the disadvantage of the Constitution saving throw against extreme heat normally found with heavy armor. The only slight downside to using the Scorpion Armor is that it is cursed. Each time the priest takes it off or puts it back on, they must make a DC 15 Constitution save. Scorpion Armor deals 10d10 + 45 poison damage on a failure and half as much on a success, and only a wish magic can remove the curse.
#2: Adamantine & Mizzium Armor
Since the priest is probably the party’s healer below Dungeons & Dragons campaign, it’s a good idea to prevent monsters from ruining it all DnD party. Adamantine Armor is great for that, as it’s an uncommon, versatile armor that can be either medium or heavy, but doesn’t hide. This means that clerics whose domains do not allow wearing heavy armor can still use it.
While almost all versions of Adamantine Armor still have a disadvantage on Stealth checks, there are two that do not. Chain Shirt and Breastplate, both medium armor, don’t inflict any disadvantages, and at 13 + Dexterity and 14 + Dexterity, they’re not half bad. However, the Adamantine Armors greatest strength is that it cancels critical hits on the wearer, reducing the natural 20s to regular damage.
Found in Guildmaster’s Guide to Ravnica, Mizzium is very similar to Adamantine; but rather than being uncommon, it is a rare magical Dungeons & Dragons product. Like Adamantine, Mizzium is a really versatile armor that can be either medium or heavy, but again, not hide. All but two Mizzium Armors impose disadvantage on stealth checks, and in terms of AC, Mizzium Armor and Adamantine provide the same increases.
Mizzium Armor also deals critical hits against the wearer for regular hits. However, Mizzium gives an extra little boost that Adamantine does not. Clerics wearing Mizzium armor that is required by a magical effect to make either a Strength or Constitution save will not take damage on a success greater than half.
#1: Dragon Scale Mail is the best armor for clerics in D&D
Dragon Scale Mail is a very rare medium armor made from the scales of a dragon that provides some protection against damage associated with dragons. Clerics wearing this armor will gain a +1 boost to AC along with benefit on saving throws against dragon spirit weapons, which work similarly to a Dragonborn’s powerful innate skills in Dungeons & Dragons. Dragon Scale Mail also provides an advantage on saving throws against the dragon ability Frightful Presence, which is great for the party healer to have.
There are several versions of Dragon Scale Mail available, each associated with the color of the dragon whose weight makes up the armor. The color of the scale will determine the type of resistance the armor provides. For example, blue dragon scales will grant resistance to lightning damage, green dragon scales will grant resistance to poison, and white dragon scales will grant resistance to cold damage.
In addition to the AC boost, saving throw advantage, and resistance to damage types, Dragon Scale Mail also has one last trick up its sleeve. Once per day, the cleric can magically discern the direction and distance of the nearest dragon matching the armor’s weight within 30 miles – very useful to have if you play in a dragon-heavy Dungeons & Dragons campaign.
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